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Old Apr 07, 2010, 01:45 AM // 01:45   #1
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Hey everybody,

I'm a Necromancer, and I've rarely had a chance to play any other class. I do play them for certain farming benefits, but I've just wanted to be clarified on a subject.

There are different types of staves, obviously. Now, excluding a Perma sin staff, why do some people use +60hp +5^50% mods on their staves?

As a Necromancer with 550+ hp, and Tormentor's Insignia, I've always used the 3 Green Necro Staves:

The Stonereaper, Ghial's Staff & Milthuran's Staff.

They provide energy and the 20/20/20 thing. So, why do people use other ones? I think I have enough HP and armor as is. I can get more with a shield if I need to.

Also, I understand the needs for a 40/40 set, but I'm talking about staves specifically here.
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Old Apr 07, 2010, 02:47 AM // 02:47   #2
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Well to answer your question here are many different builds and situations. As I see it I have multiple sets for many situations also. People will have staffs that have these +60 hp for tight spots like if your going to die and high energy staffs if your low on energy and need to put off a few spells. I see it as having the right tools for the right job.
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Old Apr 07, 2010, 10:36 AM // 10:36   #3
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preferance

basically because not everyone plays like you

its like asking why do people buy a tormented staff and not a run of the mill gold inscribable

some people just like different things
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Old Apr 07, 2010, 10:41 AM // 10:41   #4
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Originally Posted by EssayReader View Post

As a Necromancer with 550+ hp,
The Only thing i use is a +3 on my main attribute, Death, curse, Blood... that brings my base health to 405. theres vigor runes and such to bring it up,. dont really need the +60, but it can be convenient in certain situations. My advice to you is.. Use superior runes, they really do pay off when using SS, or as a MM
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Old Apr 07, 2010, 11:28 AM // 11:28   #5
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+hp is usually to off-weigh superiors and bring the HP back up, or to swap to whilst your health is dropping low.

Higher energy sets for if you get energy burned, and need to cast another spell or 2 to finish off the mobs.


Though tbh, instead of +hp staffs, it's much better to swap to a +30 1 hander and +30hp shield (with a -damage, or a suitable +armor insc)
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Old Apr 07, 2010, 07:59 PM // 19:59   #6
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The only reason you should use a staff is for enchantments, every other reason is just wrong. If you want +60 health take a spear and shield.
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Old Apr 07, 2010, 08:38 PM // 20:38   #7
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^that
wand and focus can do everything else, and they give more energy. If you're gonna run something to swap to when health is low, grab a spear and shield to pick up the extra armor.
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Old Apr 07, 2010, 08:54 PM // 20:54   #8
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Quote:
Originally Posted by bitchbar player View Post
The only reason you should use a staff is for enchantments, every other reason is just wrong. If you want +60 health take a spear and shield.
+1 That is honestly right.
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Old Apr 07, 2010, 10:06 PM // 22:06   #9
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Wand + Focus has one makor advantage over a staff - possibility for 2 HSR mods. Another one is double +15Ene/-1regen mods for a high set.

But you don't always need exactly that, and a staff can offer many more different options. Main uses for a staff are:

(1). High energy without requirements.

(2). Combining ENCHANTING mod with Universal HSR 20% AND either:
- dual HCT, or
- high energy.

(for other Enchanting uses a caster spear/sword/axe +focus or +shield combo is better)

(3). When you can benefit from the Universal 20% HSR the most.
- it's usually PvE spells or spells from attributes which don't have matching weapons, or multi-attribute builds where you don't want to swap for every spell.
- a good example of staff usage here is an universal HSR/HCT set - 20/10/10 staff is in most cases better than 10/10wand+10/10focus as it can have one more mod added (which often is the enchanting wrapping...)

- Heroes. They also make good use of the universal HSR - they can't weapon swap so a staff is often the best choice as it can be a fairly efficient casting weapon, with wanding possibility and can use a defense/health mod too.

+60hp is not among the reasons to use a staff, except maybe on a hero.
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Old Apr 07, 2010, 11:19 PM // 23:19   #10
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Quote:
Originally Posted by jch_8705 View Post
basically because not everyone plays like you

its like asking why do people buy a tormented staff and not a run of the mill gold inscribable
QFT

Really, there are only a handful of areas (in PvE) that really require anything special. Spear + Shield is just the latest "leet" thing (it was sword + shield a short while ago, but spears are now leeter ).
If you feel you want +60 health on a staff, go for it - it won't really matter that much either way, in most cases. There can be a good argument for 20/20/20 staff or 40/40 set for some builds such as Curses Necro, but most often it's just personal preference and/or play style.
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Old Apr 08, 2010, 12:54 AM // 00:54   #11
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Mhmm +1 Thats correct
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